My current work as 3D/VR engineer at TechViz is done entirely in C++. An example of a project I made using C++ is my software raytracer from scratch project.
I use Git (with GitLab for code review and CI/CD) at my current position as 3D/VR engineer at TechViz. I also used Git for most of my solo projects, and have used it in the context of several team projects: see my GitHub account for public examples.
I have several years of programming experience with Unity C#. See the Projects page for examples of several projects I made with Unity.
I am proficient in writing vertex/fragment and compute shaders. I notably made use of shaders when developing the COLIBRI VR project in Unity.
I work with OpenGL as part of my work as a 3D/VR engineer at TechViz. My software raytracer from scratch project has an option to use OpenGL to render the resulting image into a window.
I have good knowledge of Python programming, and have used Anaconda and conda environments on Windows and Ubuntu. I have also worked with Jupyter notebooks.
I led a few projects in Java in the course of obtaining my Master’s degree.
I led studies on user experience in virtual reality in the course of both my PhD and industry internships.
I published in several selective conferences in the course of my PhD. I am proficient with LaTeX for scientific writing, and particularly enjoy using either the TexStudio editor or the Overleaf online editor.
I am proficient with Gimp and Adobe Photoshop, as well as Apple iMovie and Adobe Premiere and AfterEffects.
I am proficient with Blender, and have basic knowledge of Maya.
Native speaker. Highly proficient spoken and written French.
I lived in France 1995-1998 and 2003-onwards.
Native speaker / fluent. Highly proficient spoken and written English.
I lived in the USA 1998-2003, and was part of a British international curriculum 2006-2012.
Good spoken and written Spanish (estimated B1 CEFR level).
I studied Spanish as a third language 2008-2012 and 2014-2016.
Intern @ Rakuten Institute of Technology
Intern @ Virtual Reality and Immersive Visualisation Group, RWTH Aachen University
Graduate student @ MINES ParisTech, PSL University (École des Mines de Paris)
The Grandes Écoles d’Ingénieurs are selective higher education establishments that teach courses in fields such as applied mathematics, physics and computer science. Students are recruited based on their ranking in a national competitive examination after 2 years of Classe Préparatoire.
Paris, France – 09/2014 – 09/2017 (3 years)
The core of the Engineering/Master programme consisted in courses on applied mathematics, physics, and economics. For my minor, I selected electives related to computer science and virtual reality.
Undergraduate student @ Lycée Privé Sainte-Geneviève (Ginette)
A CPGE (prépa) is an intensive two-year program that prepares students for a nationwide competitive written and oral examination, based on which they are given a national ranking that determines their admission to the top French higher education establishments.
Versailles, France – 09/2012 – 09/2014 (2 years)
I followed the MPSI/MP* (Mathématiques, Physique, Sciences de l’Ingénieur) curriculum, which focused on theoretical and applied mathematics and physics. I then took part in the nationwide competitive examination of 2014, based on which I was admitted to the École des Mines de Paris.
High school student @ Institut Fénelon, International Section
Grasse, France – 09/2009 – 09/2012 (3 years)
I prepared the scientific section of the French general baccaulearate, with the bilingual British international option. I was awarded the diploma with an average of 17.52/20.00 (mention très bien).