Software raytracer from scratch
Personal project, C++, OpenGL, raytracing, multithreading
COLIBRI VR - open-source Unity package
PhD project, Unity 3D, Virtual Reality
Virtual reality for the Rakuten ecosystem - Rakuten Institute of Technology
Internship project, Unity 3D, HTC Vive, Google Cardboard
Development of virtual reality proof-of-concept experiences for the HTC Vive and Google Cardboard head-mounted displays.
Virtual reality shopping mall prototype
Personal project, Unity 3D, Google Cardboard
Development of a virtual reality shopping mall prototype for smartphone head-mounted displays.
Goal: The prototype aimed to show what a virtual reality shopping mall could look like.
Development: Development was done in the Unity game engine.
Design: Two environments were designed. The “Home” space welcomed the user into the application. The “Gaming” space was an example of a product category environment.
User input: User input was restricted to the gaze-only input of the Google Cardboard head-mounted display. This was used to click on buttons and teleport within the space.
Features: The implemented demo features only simulated their actual purpose (e.g. no real online access / product database). Features included product (search, information, customer reviews, rating), category (category space, special interactions) social (user account, displaying other users), and other features (recommended products, advertising).